![]() So you don't have to figure out base.because well that's 0. It's the magicka your character has with nothing basically.īuffed Magicka is the amount you have with skill points spent, armor, CP, attribute points, etc.īuffed Magicka - Base Magicka is basically how many additional points you have by putting in attribute points, cp, etc. #Magicka 2 spell combos list full#Then for a specific skill the current damage value could be entered to produce the new damage value with the rest of the work done behind the scenes in a simple interface where a user can enter 4 required values and up to 10 optional values (5 active skills on two bars) to know the full change before buying/crafting the gear.dunno if this is useful?īase Magicka is the amount of magicka your character has with no attribute points spent, no champion points spent, no skill points spent, no armor. It looks like it might be able to be simplified such that an end user could input their current spell power and magicka and their proposed new spell power and magicka and an output of increase/decrease in the damage could be calculated.which could then be directly multiplied against the current spell damage for the new damage value for a specific skill?Īnd these could tell you if it made you stronger It appears that base magicka is completely removed from the equation.but I know that as i level my magicka pool gets larger and this adds to spell damage.unless the skill base damage is taking this increase into consideration automatically.Ĭan you elaborate on the variables in the equation ? Passive increases is cp only or passive skills or what? What exactly is base magicka? Is that attribute points + level based magicka? It's not perfect but it gets you really close. *Note: This calculates within a range of +3% to -9% due to rounding error. You also need to factor in any Passive Increases. Once you know you're base stuff, you can calculate how much the skill would do with different levels of Magicka and Spell Power. For skills just make a new VR14 character and don't equip or spend anything and equip the skills. Note: if you need the two above numbers, you can hop on to PTS and figure them out for VR14 pretty easy.The skill's base damage with nothing spent/equiped.You're base Magicka with no attributes points spent, no armor, no buffs, no CP spent, no nothing.The same goes for stamina.īefore you can use the formula, you need a few pieces of information. Both Spell Power and Magicka affect how much damage a skill that magicka uses. "It sounds trivial, but you really have to change your battle tactics when even the smallest guys become tough.Yes, there is a formula. "You can combine several artifacts at a time, too," Cornelius said. Some, like the sitcom artifact, add a laugh track to the game, and another, which originated as a bug in the game, makes all the wizards bloated balloon people. One artifact, for example, increases the HP of all enemies. The developers have also introduced artifacts - items scattered around the game world that can alter the game cosmetically or strategically. Performing the heal ability on shields now gives them more staying power, and the game scales to give players more or fewer enemies depending on how many people they're playing with. Players can now run and heal at the same time, whereas previously they had to stop to heal themselves. But since I was wet, I froze myself," Cornelius said. "Just the other day my character got wet and I didn't know, and I loaded up the frost element to shoot enemy. And there are spells and effects that even the developers are discovering for the first time while playing. Mix the shield with electricity element to get an electricity wall. Mix the shield element with fire to create a fire wall. Mix the earth element with fire element to create fire balls. Players have access to eight different magical elements that they can combine to produce hundreds of spell combinations. A few other elements of the game have remained the same. ![]()
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